#pragma once

#include "GameApplication.h"
#include "Cube.h"
#include "PipeCube.h"

class Cube;

class ObstacleCube: public Cube
{
	private:

	public:
		ObstacleCube(Ogre::Vector3 location, GridNode* g, Ogre::MeshPtr cubePtr, int iD = -1);
		//PipeCube* changeToPipeCube();
		void update(Ogre::Real deltaTime){};
};